]> Lady’s Gitweb - Fortune/blobdiff - data/NAFUS_Dawn__2011__PatchesGender/fortunes/LikeASystemOfScience
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[Fortune] / data / NAFUS_Dawn__2011__PatchesGender / fortunes / LikeASystemOfScience
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-       <p>
-               Other researchers have likened software production to craft production<note n="2">
-                       <p>
-                               Here <abbr>F/LOSS</abbr>ers are drawing on the masculinity of the eighteenth century blacksmith or woodworker, an image that evokes a self‐sufficient individualist without posing a threat to male dominance.
-                       </p>
-               </note> (Coleman, 2001) or pleasurable play (Klief and Faulkner, 2002)<pc unit="sentence">.</pc>
-               In our study this is indeed part of coders’ imagination<pc unit="sentence">.</pc>
-               Members often describe their work as ‘scratching an itch’ by producing something tangible and craft‐like<pc unit="sentence">.</pc>
-               Scratching an itch is a common reason why people become involved with communities and why they stay<pc unit="sentence">.</pc>
-               Yet tradition and repetition, key elements of other forms of craft production, have no place other than as building blocks upon which to take one’s own work further<pc unit="sentence">.</pc>
-               Re‐doing work similar to that of other coders does not scratch the itch satisfactorily, whereas it generally does among craftspeople<pc unit="sentence">.</pc>
-               In this way, the craft system looks suspiciously <seg type="callout">like a system of science</seg><pc unit="sentence">.</pc>
-       </p>
+       <quote>
+               <p>
+                       Other researchers have likened software production to craft production<note n="2">
+                               <p>
+                                       Here <abbr>F/LOSS</abbr>ers are drawing on the masculinity of the eighteenth century blacksmith or woodworker, an image that evokes a self‐sufficient individualist without posing a threat to male dominance.
+                               </p>
+                       </note> (Coleman, 2001) or pleasurable play (Klief and Faulkner, 2002)<pc unit="sentence">.</pc>
+                       In our study this is indeed part of coders’ imagination<pc unit="sentence">.</pc>
+                       Members often describe their work as ‘scratching an itch’ by producing something tangible and craft‐like<pc unit="sentence">.</pc>
+                       Scratching an itch is a common reason why people become involved with communities and why they stay<pc unit="sentence">.</pc>
+                       Yet tradition and repetition, key elements of other forms of craft production, have no place other than as building blocks upon which to take one’s own work further<pc unit="sentence">.</pc>
+                       Re‐doing work similar to that of other coders does not scratch the itch satisfactorily, whereas it generally does among craftspeople<pc unit="sentence">.</pc>
+                       In this way, the craft system looks suspiciously <seg type="callout">like a system of science</seg><pc unit="sentence">.</pc>
+               </p>
+       </quote>
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