override assetfiles := $(filter-out $(xmlfiles) $(plaintextfiles),$(sourcefiles) $(sourceincludes))
# (callable) Get the types of the given files.
-override typeoffile = $(patsubst $(foreach file,$1,$(file)|%),%,$(filter $(foreach file,$1,$(file)|%),$(types)))
+override typeoffile = $(foreach file,$1,$(patsubst $(file)|%,%,$(filter $(file)|%,$(types))))
# Pair each source magic file with its location in the build directory.
override magicpair := $(foreach magicfile,$(MAGIC),$(magicfile)|$(BUILDDIR)/magic/$(notdir $(magicfile)))
# (callable) Get the source files for the given local uris.
override sourcefile = $(foreach local,$1,$(patsubst %|$(local),%,$(filter %|$(local),$(sourcelocalpair))))
-# Adds a requirement on `$(BUILDDIR)/.update-types´ if the file is present.
+# Resolves to the `FORCE´ target if `$(BUILDDIR)/.update-types´ is present.
#
-# This file is created after a reload due to type changes, and is removed after.
-# Requiring it ensures that file classifications are up·to·date immediately after the reload.
-override typeupdates := $(wildcard $(BUILDDIR)/.update-types)
+# This file is created before a reload due to type changes, and is removed after.
+# This ensures that file classifications are up·to·date immediately after the reload.
+override typeupdates := $(if $(wildcard $(BUILDDIR)/.update-types),FORCE,)
# Pair each source file and include with its parsed location.
override sourceparsedpair := $(foreach file,$(sourcefiles) $(sourceincludes),$(file)|$(BUILDDIR)/$(if $(filter $(file),$(sourceincludes)),includes/$(call includepath,$(file)),sources/$(call sourcepath,$(file))))