A thing which can be the object of a technological Action; any digital resource which may be perceived or acted upon thru technological means.

This class models conceptual things, not their physical manifestations e·g as bits on a storage medium. Digital Artefacts may be mutable (a conceptual entity whose constitution might change over time; for example, a “document”) or immutable (an atemporal set of data whose constitution is fixed; for example, a “string”).