X-Git-Url: https://git.ladys.computer/Wiki/blobdiff_plain/51b155584acdbf0bfa938effc1edce5334498bb6..291cf9c6b891b4c2632e7446fd3336628378c7c5:/Sources/Page/EtrianOdyssey.djot?ds=sidebyside diff --git a/Sources/Page/EtrianOdyssey.djot b/Sources/Page/EtrianOdyssey.djot index dbe8930..4635f6a 100644 --- a/Sources/Page/EtrianOdyssey.djot +++ b/Sources/Page/EtrianOdyssey.djot @@ -1,20 +1,53 @@ # Etrian Odyssey -Etrian Odyssey (世界樹の迷宮 in Japanese, Seikaiju no Meikyuu, meaning Labyrinth of the World Tree) is a series of dungeon-crawling JRPGs, originally released for the DS and 3DS. +Etrian Odyssey (世界樹の迷宮 in Japanese, Seikaiju no Meikyuu, meaning +Labyrinth of the World Tree) is a series of dungeon-crawling JRPGs, +originally released for the DS and 3DS. The two major distinctive gimmicks of the series are: 1. The player draws their own map on the touch screen. -2. Certain enemies are F.O.E.s (Field On Enemy in the Japanese; don't ask what the English localization calls them), which are stronger than other monsters and are encountered, not in random encounters, but moving about through the dungeon. Typically they serve as a sort of puzzle, at least when first encountered: the player will observe their movement patterns and attempt to sneak past them without drawing their attention and getting into a battle they can't win. - -In each game, the player recruits a number of members to their guild, choosing the characters' names, portraits, and classes. The guild then explores a labyrinth divided into themed Strata (or, in the case of EO4, a series of separate smaller labyrinths and single-floor caves), battling random encounters and F.O.E.s and eventually stratum Bosses. There are usually five strata, as well as a sixth post-game Stratum. - -Each class has a skill tree, of varying complexity depending on the game. Unfortunately, the games never reveal the full details of skills in-game, so you have to rely on guides or Let's Plays or data dumps if you want to know the exact numbers/percentages/etc. (and sometimes the exact numbers are a big deal). - -[][@:Rinna] has completed the maingames of EO1 through EO3, and done the 1st Stratum of EO4 and the EO1 remake Etrian Odyssey Untold: The Millenium Girl (in story mode). - -In EO1, rinna started out with a team of a Protector, a hybrid sword/axe Landsknecht, a Survivalist, a tri-element Alchemist, and a Medic. Later on, fae switched out the Protector and Alchemist for a Troubadour and a whip-using Dark Hunter. - -In EO2, fae used a whip DH again, an Overhead-stance Ronin, a War Magus, a Gunner, and a Hexer. For a few strata, fae swapped in a Medic for the Gunner so the War Magus could focus on buffing and TP sustain. - -In EO3, rinna's team started out as a Hoplite, a rapier Buccaneer, an Arbalist, a healing-focused Princess, and a Zodiac. Later in the game, after subclasses became available, fae switched out the Princess for a Monk/Sovereign for stronger heals, subclassed the damage dealers /Gladiator for Charge and Berserker's Vow, and the Hoplite /Ninja for a clone to protect both rows. +2. Certain enemies are F.O.E.s (Field On Enemy in the Japanese; don't + ask what the English localization calls them), which are stronger + than other monsters and are encountered, not in random encounters, + but moving about through the dungeon. + Typically they serve as a sort of puzzle, at least when first + encountered: the player will observe their movement patterns and + attempt to sneak past them without drawing their attention and + getting into a battle they can't win. + +In each game, the player recruits a number of members to their guild, +choosing the characters' names, portraits, and classes. +The guild then explores a labyrinth divided into themed Strata (or, in +the case of EO4, a series of separate smaller labyrinths and +single-floor caves), battling random encounters and F.O.E.s and +eventually stratum Bosses. +There are usually five strata, as well as a sixth post-game Stratum. + +Each class has a skill tree, of varying complexity depending on the +game. +Unfortunately, the games never reveal the full details of skills +in-game, so you have to rely on guides or Let's Plays or data dumps if +you want to know the exact numbers/percentages/etc. (and sometimes the +exact numbers are a big deal). + +[][@:Rinna] has completed the maingames of EO1 through EO3, and done +the 1st Stratum of EO4 and the EO1 remake Etrian Odyssey Untold: The +Millenium Girl (in story mode). + +In EO1, rinna started out with a team of a Protector, a hybrid +sword/axe Landsknecht, a Survivalist, a tri-element Alchemist, and a +Medic. +Later on, fae switched out the Protector and Alchemist for a Troubadour +and a whip-using Dark Hunter. + +In EO2, fae used a whip DH again, an Overhead-stance Ronin, a War +Magus, a Gunner, and a Hexer. +For a few strata, fae swapped in a Medic for the Gunner so the War +Magus could focus on buffing and TP sustain. + +In EO3, rinna's team started out as a Hoplite, a rapier Buccaneer, an Arbalist, a healing-focused Princess, and a Zodiac. +Later in the game, after subclasses became available, fae switched out +the Princess for a Monk/Sovereign for stronger heals, subclassed the +damage dealers /Gladiator for Charge and Berserker's Vow, and the +Hoplite /Ninja for a clone to protect both rows.