-2. Certain enemies are F.O.E.s (Field On Enemy in the Japanese; don't ask what the English localization calls them), which are stronger than other monsters and are encountered, not in random encounters, but moving about through the dungeon. Typically they serve as a sort of puzzle, at least when first encountered: the player will observe their movement patterns and attempt to sneak past them without drawing their attention and getting into a battle they can't win.
-
-In each game, the player recruits a number of members to their guild, choosing the characters' names, portraits, and classes. The guild then explores a labyrinth divided into themed Strata (or, in the case of EO4, a series of separate smaller labyrinths and single-floor caves), battling random encounters and F.O.E.s and eventually stratum Bosses. There are usually five strata, as well as a sixth post-game Stratum.
-
-Each class has a skill tree, of varying complexity depending on the game. Unfortunately, the games never reveal the full details of skills in-game, so you have to rely on guides or Let's Plays or data dumps if you want to know the exact numbers/percentages/etc. (and sometimes the exact numbers are a big deal).
-
-[][@:Rinna] has completed the maingames of EO1 through EO3, and done the 1st Stratum of EO4 and the EO1 remake Etrian Odyssey Untold: The Millenium Girl (in story mode).
-
-In EO1, rinna started out with a team of a Protector, a hybrid sword/axe Landsknecht, a Survivalist, a tri-element Alchemist, and a Medic. Later on, fae switched out the Protector and Alchemist for a Troubadour and a whip-using Dark Hunter.
-
-In EO2, fae used a whip DH again, an Overhead-stance Ronin, a War Magus, a Gunner, and a Hexer. For a few strata, fae swapped in a Medic for the Gunner so the War Magus could focus on buffing and TP sustain.
-
-In EO3, rinna's team started out as a Hoplite, a rapier Buccaneer, an Arbalist, a healing-focused Princess, and a Zodiac. Later in the game, after subclasses became available, fae switched out the Princess for a Monk/Sovereign for stronger heals, subclassed the damage dealers /Gladiator for Charge and Berserker's Vow, and the Hoplite /Ninja for a clone to protect both rows.
+2. Certain enemies are F.O.E.s (Field On Enemy in the Japanese; don't
+ ask what the English localization calls them), which are stronger
+ than other monsters and are encountered, not in random encounters,
+ but moving about through the dungeon.
+ Typically they serve as a sort of puzzle, at least when first
+ encountered: the player will observe their movement patterns and
+ attempt to sneak past them without drawing their attention and
+ getting into a battle they can't win.
+
+In each game, the player recruits a number of members to their guild,
+choosing the characters' names, portraits, and classes.
+The guild then explores a labyrinth divided into themed Strata (or, in
+the case of EO4, a series of separate smaller labyrinths and
+single-floor caves), battling random encounters and F.O.E.s and
+eventually stratum Bosses.
+There are usually five strata, as well as a sixth post-game Stratum.
+
+Each class has a skill tree, of varying complexity depending on the
+game.
+Unfortunately, the games never reveal the full details of skills
+in-game, so you have to rely on guides or Let's Plays or data dumps if
+you want to know the exact numbers/percentages/etc. (and sometimes the
+exact numbers are a big deal).
+
+[][@:Rinna] has completed the maingames of EO1 through EO3, and done
+the 1st Stratum of EO4 and the EO1 remake Etrian Odyssey Untold: The
+Millenium Girl (in story mode).
+
+In EO1, rinna started out with a team of a Protector, a hybrid
+sword/axe Landsknecht, a Survivalist, a tri-element Alchemist, and a
+Medic.
+Later on, fae switched out the Protector and Alchemist for a Troubadour
+and a whip-using Dark Hunter.
+
+In EO2, fae used a whip DH again, an Overhead-stance Ronin, a War
+Magus, a Gunner, and a Hexer.
+For a few strata, fae swapped in a Medic for the Gunner so the War
+Magus could focus on buffing and TP sustain.
+
+In EO3, rinna's team started out as a Hoplite, a rapier Buccaneer, an Arbalist, a healing-focused Princess, and a Zodiac.
+Later in the game, after subclasses became available, fae switched out
+the Princess for a Monk/Sovereign for stronger heals, subclassed the
+damage dealers /Gladiator for Charge and Berserker's Vow, and the
+Hoplite /Ninja for a clone to protect both rows.