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3 <cit xmlns="http://www.tei-c.org/ns/1.0" xml:lang="en">
4 <quote>
5 <p>
6 Other researchers have likened software production to craft production<note n="2">
7 <p>
8 Here <abbr>F/LOSS</abbr>ers are drawing on the masculinity of the eighteenth century blacksmith or woodworker, an image that evokes a self‐sufficient individualist without posing a threat to male dominance.
9 </p>
10 </note> (Coleman, 2001) or pleasurable play (Klief and Faulkner, 2002)<pc unit="sentence">.</pc>
11 In our study this is indeed part of coders’ imagination<pc unit="sentence">.</pc>
12 Members often describe their work as ‘scratching an itch’ by producing something tangible and craft‐like<pc unit="sentence">.</pc>
13 Scratching an itch is a common reason why people become involved with communities and why they stay<pc unit="sentence">.</pc>
14 Yet tradition and repetition, key elements of other forms of craft production, have no place other than as building blocks upon which to take one’s own work further<pc unit="sentence">.</pc>
15 Re‐doing work similar to that of other coders does not scratch the itch satisfactorily, whereas it generally does among craftspeople<pc unit="sentence">.</pc>
16 In this way, the craft system looks suspiciously <seg type="callout">like a system of science</seg><pc unit="sentence">.</pc>
17 </p>
18 </quote>
19 <bibl>
20 <citedRange unit="page" from="677" to="677"/>
21 </bibl>
22 </cit>
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