2 <!DOCTYPE cit SYSTEM "../../../DTD">
 
   3 <cit xmlns="http://www.tei-c.org/ns/1.0" xml:lang="en">
 
   6                         Other researchers have likened software production to craft production<note n="2">
 
   8                                         Here <abbr>F/LOSS</abbr>ers are drawing on the masculinity of the eighteenth century blacksmith or woodworker, an image that evokes a self‐sufficient individualist without posing a threat to male dominance.
 
  10                         </note> (Coleman, 2001) or pleasurable play (Klief and Faulkner, 2002)<pc unit="sentence">.</pc>
 
  11                         In our study this is indeed part of coders’ imagination<pc unit="sentence">.</pc>
 
  12                         Members often describe their work as ‘scratching an itch’ by producing something tangible and craft‐like<pc unit="sentence">.</pc>
 
  13                         Scratching an itch is a common reason why people become involved with communities and why they stay<pc unit="sentence">.</pc>
 
  14                         Yet tradition and repetition, key elements of other forms of craft production, have no place other than as building blocks upon which to take one’s own work further<pc unit="sentence">.</pc>
 
  15                         Re‐doing work similar to that of other coders does not scratch the itch satisfactorily, whereas it generally does among craftspeople<pc unit="sentence">.</pc>
 
  16                         In this way, the craft system looks suspiciously <seg type="callout">like a system of science</seg><pc unit="sentence">.</pc>
 
  20                 <citedRange unit="page" from="677" to="677"/>